JAKUB FUGGER
JAKUB FUGGER
Student, Developer & Lecturer
SOCIALS

ABOUT
Hey!
I'm Jakub Fugger from Slovakia, a student of Masaryk's University, Faculty of Informatics!
I love making games, as well as playing them, traveling the world and working out.
Feel free to get in touch or take a look at my past work below.
PAST WORK
Made with Unity Engine
GUNSMITHS GAUNTLET
Make-A-Gun 2D Pixelart Dungeon Crawler
Enter Gunsmiths Gauntlet, a 2D pixel art dungeon crawler where you craft your own firearm from enemy drops. Customize your dream weapom to suit your style as you navigate through challenging dungeons. With retro-inspired visuals and addictive gameplay, it's a test of skill, creativity and luck.




GET THE FI OUT
3D Point and Click Puzzle Game
"GET THE FI OUT" is a game crafted as part of my studies at Masaryks University. Dive into this exciting point-and-click 3D adventure, where you step into the shoes of a freshman trying to wrap up tasks after falling asleep during an IB000 lecture. Can you conquer the challenges and beat the clock to make a quick escape? It's a thrilling journey born from the classroom!




PANDORA ESCAPE
2D Dungeon crawler for PC
Pandora Escape came to life through the collaboration of a dynamic team of five during the "Summer Game Dev" course. In this unique gaming experience, players take on the role of a ghost busting out of Pandora's box, only to face off against the facility employees who once studied them. Since the ghost can't throw punches, players have to possess these employees and use their weapons and skills to win.
My role as a programmer and support game designer involved getting my hands dirty with both front-end and back-end programming, as well as throwing in some ideas for the game design. We're not hitting the brakes anytime soon – the game is still in the works and our eyes are set on releasing it on Steam down the road. Stay tuned for more ghostly adventures!




POCKET THEATER
2D Theater simulator for Android
Pocket Theater emerged from the collaborative efforts of a six-person team participating in the "Butterfly Effect" game development course at the Institute of Theater Management, VŠMU. The central concept revolves around the notion that a theater is not merely composed of actors but encompasses a myriad of professions working behind the curtain to bring performances to life.
As a player, you step into the shoes of a theater manager, tasked with ensuring the seamless preparation of your team for a selected performance.
In my capacity as a programmer throughout the development phase, I engaged in both FrontEnd and BackEnd programming, while also providing support to the lead programmer. This involvement played a crucial role in shaping the technical aspects of the game and enhancing the overall gaming experience. The ongoing development of Pocket Theater reflects our dedication to delivering an immersive and enjoyable gaming venture, with future aspirations for a broader audience.




ROBOT RAMPAGE
3D Plants vs Zombies-like game
Robot Rampage was made in a team of 4 during a game development course "LevelUp". Game is heavily inspired by popular franchise Plants vs Zombies, with a twist of being in 3D.
My job as lead programmer and lead gamedesigner during the development of this game included FrontEnd and BackEnd programming.




WORK IN PROGRESS
3D Overcooked-like game
Work in Progress was made in a team of 3 during a game development course "LevelUp". Game is heavily inspired by popular franchise "Overcooked", with a twist of being in machine-themed.
My job as lead programmer and support gamedesigner during the development of this game included FrontEnd and BackEnd programming, as well as helping the lead gamedesigner.




THE MAZE
FPS horror
Developed by a three-person team in the "LevelUp" game development course,
The Maze was my first Unity 3D game. As the programmer, I handled both FrontEnd and BackEnd programming, investing considerable effort into its creation. This project served as a pivotal learning experience, expanding my skills in game development.




TOOLS I WORK WITH
UNITY & C#
Advanced

GDEVELOP 5
Advanced
INKSCAPE
Intermediate

CONSTRUCT 2
Advanced
UNREAL ENGINE & C++
Intermediate
SCRATCH
Advanced
ROBLOX STUDIO
Intermediate

WHY VIDEOGAMES ?
I've been hooked on games since I was a kid, playing tons of them without having a clue about how they're made. That mystery fueled my interest, leading me to stumble upon the "Gamecraft" course. That's where I pulled off my first Scratch Crash Bandicoot adaptation, and from there, my fascination with game development skyrocketed. I've gone through two years of game development courses, "LevelUp" and "Butterfly Effect," and churned out a few Unity games.
I'm convinced that video games are the future of fun and learning. I'm all in, ready to make game development my kickass future.
WORK HISTORY
09/2024 - 03/2025
PROGRAMMER IN STUDENT GAME-DEV STUDIO "MONINUS ARTS"
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Design and apply working code structure.
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Producing prototypes in the early stages of production.
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Working in teams towards common goals.
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Providing support towards assisant programmers, as well as all other team members.
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Ensuring the game design is fully realized and performs to maximum capacity
07/2024 - 08/2024
CAMP LEADER AT SUMMER SCHOOL "VYTVOR SI HRU"
HEMISFÉRA ĽAVÁ O.Z.
Ensure close supervision of children at all times.
Lead the class and motivate students to learn.
Provide feedback to parents of students and superiors.
Resolve issues rised during the lesson with students and/or their parents.
08/2022 - 08/2023
PROGRAMMER IN SLOVAK INDIE GAME DEV STUDIO "ARTILLERY"
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Design and apply working code structure.
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Producing prototypes in the early stages of production.
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Working in teams towards common goals.
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Providing support towards assisant programmers, as well as all other team members.
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Ensuring the game design is fully realized and performs to maximum capacity
02/2021 - 08/2024
HEAD LECTURER IN GAME DEVELOPMENT COURSE "GAMECRAFT"
HEMISFÉRA ĽAVÁ O.Z.
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Lead the class and motivate students to learn.
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Provide feedback to parents of students and superiors.
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Resolve issues rised during the lesson with students and/or their parents.
7/2022 - 8/2022
7/2023 - 8/2023
7/2024 - 8/2024
HEAD LECTOURER AT SUMMER "GAMECAMP"
HEMISFÉRA ĽAVÁ O.Z.
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Ensure close supervision of children at all times.
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Lead the class and motivate students to learn.
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Provide feedback to parents of students and superiors.
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Resolve issues rised during the lesson with students and/or their parents.
07/2021 – 08/2021
CHILDREN ENTERTAINER AT SUMMER "GAMECAMP"
HEMISFÉRA ĽAVÁ O.Z.
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Ensure close supervision of children at all times.
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Play with the children, keep them occupied, and also help them progress in their skills and independence.
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Provide a range of activities and experiences which are designed to promote the physical, social, emotional and intellectual development of each child.
11/2019 – 02/2021
ASSISTANT LECTURER IN GAME DEVELOPMENT COURSE "GAMECRAFT"
HEMISFÉRA ĽAVÁ O.Z.
Provide support to the head lecturer.
MY PLANS FOR THE FUTURE
Here are some of my future goals that I would love to achieve :
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Get my bachelor degree.
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Create my own FPS indie game (WIP)
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Get better in Unity and Unreal
"Videohry sú najviac, Ty debil."