top of page

JAKUB FUGGER

Student, Developer & Lecturer

Home: Welcome

SOCIALS

CAACTUS

Jakubec

Jakub Fugger

Home: List

ABOUT

Hey!

I'm Jakub Fugger from Slovakia!
I love making games, as well as playing them, traveling the world and learning new things!
Feel free to get in touch or take a look at my past work below.

Home: About

PAST WORK

Made with Unity Engine

GUNSMITHS GAUNTLET

TBA

TBA

GET THE FI OUT

3D Point and Click Puzzle Game

"GET THE FI OUT" is a game crafted as part of my studies at Masaryks University. Dive into this exciting point-and-click 3D adventure, where you step into the shoes of a freshman trying to wrap up tasks after falling asleep during an IB000 lecture. Can you conquer the challenges and beat the clock to make a quick escape? It's a thrilling journey born from the classroom!

PANDORA ESCAPE

2D Dungeon crawler for PC (and maybe Android as well)

Pandora Escape came to life through the collaboration of a dynamic team of five during the "Summer Game Dev" course. In this unique gaming experience, players take on the role of a ghost busting out of Pandora's box, only to face off against the facility employees who once studied them. Since the ghost can't throw punches, players have to possess these employees and use their weapons and skills to win.

My role as a programmer and support game designer involved getting my hands dirty with both front-end and back-end programming, as well as throwing in some ideas for the game design. We're not hitting the brakes anytime soon – the game is still in the works and our eyes are set on releasing it on Steam down the road. Stay tuned for more ghostly adventures!

POCKET THEATER

2D Theater simulator for Android

Pocket Theater emerged from the collaborative efforts of a six-person team participating in the "Butterfly Effect" game development course at the Institute of Theater Management, VŠMU. The central concept revolves around the notion that a theater is not merely composed of actors but encompasses a myriad of professions working behind the curtain to bring performances to life.

As a player, you step into the shoes of a theater manager, tasked with ensuring the seamless preparation of your team for a selected performance.

In my capacity as a programmer throughout the development phase, I engaged in both FrontEnd and BackEnd programming, while also providing support to the lead programmer. This involvement played a crucial role in shaping the technical aspects of the game and enhancing the overall gaming experience. The ongoing development of Pocket Theater reflects our dedication to delivering an immersive and enjoyable gaming venture, with future aspirations for a broader audience.

ROBOT RAMPAGE

3D Plants vs Zombies-like game

Robot Rampage was made in a team of 4 during a game development course "LevelUp". Game is heavily inspired by popular franchise Plants vs Zombies, with a twist of being in 3D.


My job as lead programmer and lead gamedesigner during the development of this game included FrontEnd and BackEnd programming.

WORK IN PROGRESS

3D Overcooked-like game

Work in Progress was made in a team of 3 during a game development course "LevelUp". Game is heavily inspired by popular franchise "Overcooked", with a twist of being in machine-themed.


My job as lead programmer and support gamedesigner during the development of this game included FrontEnd and BackEnd programming, as well as helping the lead gamedesigner.

THE MAZE

FPS horror

Developed by a three-person team in the "LevelUp" game development course,
The Maze was my first Unity 3D game. As the programmer, I handled both FrontEnd and BackEnd programming, investing considerable effort into its creation. This project served as a pivotal learning experience, expanding my skills in game development.

Home: Projects

TOOLS I WORK WITH

UNITY & C#

Advanced

7ac23dac-d69f-446a-be5d-b017a10fdae0_edited_edited.png

GDEVELOP 5

Advanced

INKSCAPE

Intermediate

construct2-logo_edited.png

CONSTRUCT 2

Advanced

UNREAL ENGINE

Beginner

PYTHON

Intermediate

HTML & CSS

Beginner

JAVASCRIPT

Beginner

Home: List

WHY VIDEOGAMES ?

I've been hooked on games since I was a kid, playing tons of them without having a clue about how they're made. That mystery fueled my interest, leading me to stumble upon the "Gamecraft" course. That's where I pulled off my first Scratch Crash Bandicoot adaptation, and from there, my fascination with game development skyrocketed. I've gone through two years of game development courses, "LevelUp" and "Butterfly Effect," and churned out a few Unity games.
I'm convinced that video games are the future of fun and learning. I'm all in, ready to make game development my kickass future.

Home: Text

WORK HISTORY

08/2022 / present

PROGRAMMER IN SLOVAK INDIE GAME DEV STUDIO "ARTILLERY"

  • Design and apply working code structure.

  • Producing prototypes in the early stages of production.

  • Working in teams towards common goals.

  • Providing support towards assisant programmers, as well as all other team members.

  • Ensuring the game design is fully realized and performs to maximum capacity

02/2021 - present

HEAD LECTURER IN GAME DEVELOPMENT COURSE "GAMECRAFT"
HEMISFÉRA ĽAVÁ O.Z.

  • Lead the class and motivate students to learn.

  • Provide feedback to parents of students and superiors.

  • Resolve issues rised during the lesson with students and/or their parents.

7/2022 - 8/2022
7/2023 - 8/2023

HEAD LECTOURER AT SUMMER "GAMECAMP"
HEMISFÉRA ĽAVÁ O.Z.

  • Ensure close supervision of children at all times.

  • Lead the class and motivate students to learn.

  • Provide feedback to parents of students and superiors.

  • Resolve issues rised during the lesson with students and/or their parents.

07/2021 – 08/2021

CHILDREN ENTERTAINER AT SUMMER "GAMECAMP"
HEMISFÉRA ĽAVÁ O.Z.

  • Ensure close supervision of children at all times.

  • Play with the children, keep them occupied, and also help them progress in their skills and independence.

  • Provide a range of activities and experiences which are designed to promote the physical, social, emotional and intellectual development of each child.

11/2019 – 02/2021

ASSISTANT LECTURER IN GAME DEVELOPMENT COURSE "GAMECRAFT"
HEMISFÉRA ĽAVÁ O.Z.

  • Provide support to the head lecturer.

Home: CV
Home: HTML Embed

MY PLANS FOR THE FUTURE

Here are some of my future goals that I would love to achieve :

      ​Coding and profession

  • Create my own FPS indie game (WIP)

  • Get employed in a game studio (24.8. 2022)

  • Learn how to work with HTML5 and Python

  • Remake this site using HTML and CSS

  • Get better in Unity and C#

      Gaming

  • Get all the achievements in Payday 2 (next to impossible)

Home: Text

"Videohry sú najviac, Ty debil."

- Jozef Vančo

Home: Quote

ASK ME ANYTHING

Thanks for submitting!

Home: Contact
bottom of page